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AI Insights · Timothy · April 2024

Q1 2024 Performance of Top 5 iOS Arcade Racing Apps in the US

Explore the latest trends in the iOS Arcade Racing category with a focus on the top 5 apps in the US for Q1 2024. Sensor Tower provides insights on downloads, revenue, and active users.

Q1 2024 Performance of Top 5 iOS Arcade Racing Apps in the US

The first quarter of 2024 has been a competitive season for Arcade Racing apps on the iOS platform in the United States. Sensor Tower has gathered data showing the performance of the top five applications in this genre. Let's take a look at how each app fared in terms of downloads, revenue, and weekly active users.

Bridge Race by SUPERSONIC STUDIOS LTD started the quarter with strong numbers, showing 130K downloads in the first week of January. However, there was a noticeable decline in downloads over the quarter, with a slight rebound to 73K in the last week of March. The app's revenue followed a similar pattern, peaking at $1.7K in the first week and dipping to $474 before rising again to $1K in March. Weekly active users also saw a drop from 172K to 109K by the end of the quarter.

SayGames LTD's Race Master 3D - Car Racing experienced a decrease in downloads from 103K to 63K, while revenue showed fluctuations with an initial $6.4K followed by a dip and a slight increase to $4.3K by the end of March. Weekly active users started at 467K and declined to 354K over the course of the quarter.

Asphalt 9: Legends by Gameloft displayed a more stable pattern in revenue, starting at $58.6K and ending the quarter with $45.6K, despite some fluctuations. Downloads for the game saw a consistent decrease from 53K to 52K, while the weekly active users count started strong at 135K but decreased to 122K by the end of March.

Voodoo's aquapark.io showed a steady decline in downloads from 64K to 32K. The app's revenue was modest, with a peak of $812 in the first week of January and ending with $518 in the last week of March. Weekly active users saw a downward trend starting at 424K and settling at 279K.

Lastly, MADBOX's Pocket Champs PVP Racing Games had an impressive revenue performance, starting the quarter with $122K and reaching a peak of $188K in mid-March before closing at $179K. Downloads began at 43K and saw a dip to 30K, while weekly active users ranged from 141K at the beginning of January to 132K at the end of March.

For more detailed insights and data on the performance of these iOS Arcade Racing apps, Sensor Tower's platform offers comprehensive analysis.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024